We Pioneer Movement in AI Generated Worlds

Our patent-protected “Omni” treadmill technology lets users walk, run, crouch, jump, and move backwards in 360 degrees without boundaries, all within a compact footprint.

In a world where AI is used to rapidly generate realistic virtual environments, whether imaginary game worlds or digital twins of the real world, we pioneer the technology and products for physically moving around in these virtual environments.

To date, we have introduced three generations of products to market, generating over $20 million in cumulative sales. We operate a vertically integrated business across product design, content development, manufacturing, and distribution, with a focus on three key markets: consumer, enterprise, and defense.

Consumer

Our flagship consumer product, Omni One, represents a breakthrough in home entertainment, combining full-body movement with immersive VR gaming and fitness. Thanks to its health benefits (players can burn up to 700 calories per hour of gameplay), Omni One is eligible for purchase with Health Savings Account (HAS) and Flexible Savings Account (FSA) funds. In addition to hardware sales, we earn recurring revenues from the sale of Omni One games and from monthly subscriptions to Omni Online (priced at $14/month), Omni One’s service that allows customers to play online multiplayer games. With our production capacity of 3,000 units per month, we are ready to scale.

Enterprise

Omni One Enterprise is designed for training and simulation applications in the industrial, education, real estate, and healthcare industries. We are a leader in the development of hyper-realistic digital twins of the real world through Gaussian splatting and other AI-driven 3D reconstruction technologies. We believe that Gaussian splatting unlocks the full potential of VR and will drive a surge in VR training and simulation. Our enterprise systems target strong margins (70%+) and include licensing fees for our software development kit and support.

Defense

Virtual Terrain Walk (“VTW”), our multi-user system for next-generation mission planning in the defense industry, lets soldiers move physically in 360 degrees inside geo-specific virtual environments, without boundaries, for ground combat planning and leader rehearsals. The geo-specific virtual environments are digital twins of real-world environments, created by converting drone and other camera footage into photorealistic 3D scenes via Gaussian splatting and other AI-driven 3D reconstruction techniques. While VTW is currently in development, the U.S. Air Force Academy and YokoWERX, an innovation cell of the U.S. Air Force, already purchased two individual stations for experimentation and research.